Game modding curve workbench

Torque Curve Editor

Import, edit, validate, and export torque curves for Crashday, Assetto Corsa, BeamNG.drive, and generic LUT/CSV workflows.

Input

Paste, type, drag-drop, or import curve data. Assisted mode will repair safe issues and report what changed.

Used for unlabelled pasted/imported torque values. Explicit units in the text still win.

Curve editor

The graph is the main editing surface. Display units never rewrite the source curve.

No point selected

Output

Pick a game preset or manual format, inspect the live preview, then copy.


    

Controls & formats

Quick reference for editing and importing curves.

Mouse

Drag pointTorque only Shift + dragRPM + torque Alt + dragRPM only

Keyboard

Click pointSelect Arrow keysMove ShiftLarge step CtrlMedium step AltTiny step EscapeReset point

Assisted mode

Safe repairs are automatic: sorting, clamping negative values, conservative swapped-pair fixes, and duplicate-RPM cleanup. Every repair is shown in the input log.

Crashday output

Always exports from 0 RPM in uninterrupted 1000-RPM steps. Missing steps are filled by linear interpolation.